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Medieval Horse Dealer Simulator buildings guide

Direct answer

Official Patch 1.1 notes say moving a built building automatically clears grass at its new location. The approved evidence does not establish general placement rules, building lists, costs, unlocks, or delete behavior.

Evidence: official source · checked 2026-08-19 Steam Community — Medieval Horse Dealer Simulator news

A glowing blueprint previews placement of a Strength Training Ground.
Official Steam store screenshot showing a building blueprint preview. Official Steam store screenshot

Confirmed Medieval Horse Dealer Simulator buildings guide scope

Patch 1.1 confirms grass clears at the new location when a built building is moved.

Use the Medieval Horse Dealer Simulator buildings guide evidence

Official Patch 1.1 notes say moving a built building automatically clears grass at its new location. The approved evidence does not establish general placement rules, building lists, costs, unlocks, or delete behavior.

Follow the connected official systems

Patch 1.1 supports a narrow movement-and-grass-clearing fact, while blueprint images and the blacksmith shop do not establish a universal construction or placement rule.

Known limits for Medieval Horse Dealer Simulator buildings guide

Building lists, placement rules, costs, blueprint unlocks, and deletion behavior are unverified.

Known / unknown

Known

  • Patch 1.1 confirms grass clears at the new location when a built building is moved.

Unknown

  • Building lists, placement rules, costs, blueprint unlocks, and deletion behavior are unverified.

Deferred references

  • DEFERRED — EVIDENCE INSUFFICIENT: Detailed reference pending direct evidence

Source-labelled database

Verified buildings

0 verified entries

Official Patch 1.1 notes say moving a built building automatically clears grass at its new location.

OFFICIAL · FULL GAME Evidence checked 2026-08-19 · Steam Community — Medieval Horse Dealer Simulator news

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