Medieval Horse Dealer Simulator buildings guide
Direct answer
Official Patch 1.1 notes say moving a built building automatically clears grass at its new location. The approved evidence does not establish general placement rules, building lists, costs, unlocks, or delete behavior.
Evidence: official source · checked 2026-08-19 Steam Community — Medieval Horse Dealer Simulator news

Confirmed Medieval Horse Dealer Simulator buildings guide scope
Patch 1.1 confirms grass clears at the new location when a built building is moved.
Use the Medieval Horse Dealer Simulator buildings guide evidence
Official Patch 1.1 notes say moving a built building automatically clears grass at its new location. The approved evidence does not establish general placement rules, building lists, costs, unlocks, or delete behavior.
Follow the connected official systems
Patch 1.1 supports a narrow movement-and-grass-clearing fact, while blueprint images and the blacksmith shop do not establish a universal construction or placement rule.
Moving buildings in this guide · Speed Training Ground in this guide
Known limits for Medieval Horse Dealer Simulator buildings guide
Building lists, placement rules, costs, blueprint unlocks, and deletion behavior are unverified.
Known / unknown
Known
- Patch 1.1 confirms grass clears at the new location when a built building is moved.
Unknown
- Building lists, placement rules, costs, blueprint unlocks, and deletion behavior are unverified.
Deferred references
- DEFERRED — EVIDENCE INSUFFICIENT: Detailed reference pending direct evidence
Source-labelled database
Verified buildings
0 verified entries
Official Patch 1.1 notes say moving a built building automatically clears grass at its new location.
OFFICIAL · FULL GAME Evidence checked 2026-08-19 · Steam Community — Medieval Horse Dealer Simulator news
0 verified entries match the current filters.