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Medieval Horse Dealer Simulator move buildings guide

Direct answer

Patch 1.1 confirms that moving a built building automatically clears grass at the building’s new location. It does not confirm whether buildings can be deleted or describe a delete action.

Evidence: official source · checked 2026-08-19 Steam Community — Medieval Horse Dealer Simulator news

A glowing blueprint previews placement of a Strength Training Ground.
Official Steam store screenshot showing a blueprint placement preview. Official Steam store screenshot

Confirmed Medieval Horse Dealer Simulator move buildings guide scope

The official Patch 1.1 note ties grass clearing to moving a built building to its new location.

Use the Medieval Horse Dealer Simulator move buildings guide evidence

Patch 1.1 confirms that moving a built building automatically clears grass at the building’s new location. It does not confirm whether buildings can be deleted or describe a delete action.

Follow the connected official systems

The official Patch 1.1 wording is limited to moving built buildings and grass clearing at the new location; it does not extend to deletion, controls, or refunds.

Known limits for Medieval Horse Dealer Simulator move buildings guide

Delete behavior, refunds, controls, and general placement rules are unverified.

Known / unknown

Known

  • The official Patch 1.1 note ties grass clearing to moving a built building to its new location.

Unknown

  • Delete behavior, refunds, controls, and general placement rules are unverified.

Deferred references

  • DEFERRED — EVIDENCE INSUFFICIENT: Detailed reference pending direct evidence